003 | Management is the Key

A ResourceManager (RM) is an essential component in any game engine. It allows resources such as images, audio files, scripts or 3D models to be loaded, managed and shared efficiently. Think of the RM as the orchestra conductor in a data theater. […]

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002 | Start the Engine

Reflecting on my last post, where I shared the goal of my project, it’s time to get started. Today, we delve into the heart of the project: The Game Engine. What is a Game Engine? A Game Engine is the backbone of

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001 | Destination

In my last post, I delved into my personal motivations and background. Now, I’d like to dive deeper into the actual project: What’s the driving force behind it? What’s the endgame? What can readers expect from this blog? The Goal There’s no

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000 | Pilot – Why am I here?

Hello, folks! I’m Daniel, a software developer in his late twenties with over a decade of experience under his belt. I’ve always believed in challenging myself, whether it be physically, mentally, or emotionally. And here I stand today, diving into a new

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